Advantages of my approach of per pixel destruction:1. Good efficiency60 fps, zero% cpu after 450 explosions on my previous PC.60 fps, 1% cpu after 550 explosions.In actual game, I wager, 50-100 explosions might be greater than sufficient.2. No graphics restrictionsYou will see the underside layer via the opening within the land.three. Good "physics" of my characterInstead of ordinary platformer my character may even slide if the incline is tough sufficient.four. Solely C2 is neededNo third get together plugins or begaviours are used.You should purchase this template right here
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